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Latest News
Gameplay Changes and Updates - 14/11/08
Due to a massive exploit with the shop system, I have had to remove all gold from the server. The exploit caused over 10million gold to flood the server, making gold useless and damaging the future of the server.
To avoid another "triple staff" incident, this drastic action was taken to make the game better for all. To compensate for the loss that many of the legitimate players suffered, the amount of gold from monsters has increased considerably for 24 hours.
Gameplay Changes and Updates - 12/11/08
- Added CityStatus funds increase from EKs
- Added CityStatus funds decrease from getting EKed
- Added CityStatus funds increase from killing a criminal
- Added CityStatus funds decrease from becoming a criminal
- Changed sell price on fish
- Lowered the cityhall reward gold from killing criminals and eks
- Fixed cost of angels
- Fixed bug that made you not get experience in parties above a size of 8
- Lowered mass heal all healing amount
- Fixed mass heal all and magic protect all to work only if you are on the same map as the caster
- Fixed mass heal all that was incorrectly counting the amount of party members affected by the spell (so it gave a wrong mana calculation)
- Lowered sell value on coal and iron to 15gp
- Fixed a bug with stackable items that would only give the value of 1 item regardless of how many you have in the stack
- Fixed bug with elite hats to give +50 MAG stat (were only giving 40)
Click here to visit our forums for more information or to ask questions.
Due to a massive exploit with the shop system, I have had to remove all gold from the server. The exploit caused over 10million gold to flood the server, making gold useless and damaging the future of the server.
To avoid another "triple staff" incident, this drastic action was taken to make the game better for all. To compensate for the loss that many of the legitimate players suffered, the amount of gold from monsters has increased considerably for 24 hours.
Gameplay Changes and Updates - 12/11/08
- Added CityStatus funds increase from EKs
- Added CityStatus funds decrease from getting EKed
- Added CityStatus funds increase from killing a criminal
- Added CityStatus funds decrease from becoming a criminal
- Changed sell price on fish
- Lowered the cityhall reward gold from killing criminals and eks
- Fixed cost of angels
- Fixed bug that made you not get experience in parties above a size of 8
- Lowered mass heal all healing amount
- Fixed mass heal all and magic protect all to work only if you are on the same map as the caster
- Fixed mass heal all that was incorrectly counting the amount of party members affected by the spell (so it gave a wrong mana calculation)
- Lowered sell value on coal and iron to 15gp
- Fixed a bug with stackable items that would only give the value of 1 item regardless of how many you have in the stack
- Fixed bug with elite hats to give +50 MAG stat (were only giving 40)
Archived News
Gameplay Changes and Updates - 11/11/08
The following updates will be applied at around 10/11pm GMT+0.
There will be a new CLIENT and CONTENTS which include fixes and additions to shops etc. Heres the agenda:
- Fixed crafting endurance bug
- Added descriptions (with stat calculations based on purity/completion) on magic Emerald/Ruby/Diamon/Sapphires
- Stat Changes to the gems (note max completion is 100%):
o Emerald - Magic Absorption (all elements) - Completion / 5
o Ruby - HP Recovery - Completion / 5
o Diamond - Hit Ratio - Completion * 3
o Sapphire - Physical Absorption - Completion /5
- Increased max hp penalty on blood weapons to 35% (plus fixed bug that would reduce your hp by much)
- Fixed Blood weapons that were not showing the correct HP reduction.
- Fixed the items getting bugged if you put them in to warehouse (requiring you to drop them and pick them up or relog to fix).
- Added /summonguild command back in play for 4000 gold each time
- Made Kloness and Corruption wands upgradable
- Poison damage is reduced between -1000 and -5000 rep now (instead of 0 and -5000). Anything over -5000 still heals. Meaning that between 0 and -1000 rep, you will receive poison damage as normal.
- Fixed max party members bug
- Reduced Magic Protect All to 500 int
- Fixed bug on Magic Protect All that would overwrite your existing magic protection if you were not in a party, or partied with yourself
- Added Mass-Heal-All spell for 650 int mages. Costs 80 mana per healed party member at full party. 200 mana for 1 man party, going down in increments of 10 for each party member (to stop abuse).
- Slight damage increase to the triple battle staffs
- Angels added to Shop for 100k gold each
Gameplay Changes and Updates - 09/11/08
The drops have been fixed today, so that you can get 39% and 91% etc again. Blood sword was changed to give a larger HP reduction to make it more of a risk to use. Warehouse bug (over 120 items) was fixed also, amongst other small fixes!
Server Move - 03/11/08
The server is now back online, with a fresh new hoster! Download the new client from the downloads section and continue playing for free! Post your comments and feedback in the forums.
Server Move - 02/11/08
We are currently in the process of moving dedicated servers. The lease on the current server expires today, and a sudden decision to move it was made no more than 1 hour before it expires. The move will benefit users in the west, as it is being moved to the east coasts (it was in the UK before). ALL players around the world will enjoy a less laggy and more reliable server. Check our forums for more information and updates.
Please keep voting for us during the down time and spread the word!
Server Online - 22/10/08
The server is now online fully. Most bugs have been ironed out. Those bugs that still remain can be patched without disrupting the server in future. More details and support for playing the server can be found on the forums.
Open Beta Testing - 20/10/08
Currently we are in Open Beta Testing with the full community. Changes within this period include: increased balancing fixes (warriors mainly), fixes to Gold economy and removal of create potion spells. There was another wipe to clean up the database, check our forums for more information and updates.
Closed Beta Testing - 10/10/08
Currently we are in Closed Beta Testing with a handful of selected players. Changes within this period include: questing, useful gold, improved npc system, item attachments, balance and more. The server will be online as soon as possible, check our forums for more information and updates.
The following updates will be applied at around 10/11pm GMT+0.
There will be a new CLIENT and CONTENTS which include fixes and additions to shops etc. Heres the agenda:
- Fixed crafting endurance bug
- Added descriptions (with stat calculations based on purity/completion) on magic Emerald/Ruby/Diamon/Sapphires
- Stat Changes to the gems (note max completion is 100%):
o Emerald - Magic Absorption (all elements) - Completion / 5
o Ruby - HP Recovery - Completion / 5
o Diamond - Hit Ratio - Completion * 3
o Sapphire - Physical Absorption - Completion /5
- Increased max hp penalty on blood weapons to 35% (plus fixed bug that would reduce your hp by much)
- Fixed Blood weapons that were not showing the correct HP reduction.
- Fixed the items getting bugged if you put them in to warehouse (requiring you to drop them and pick them up or relog to fix).
- Added /summonguild command back in play for 4000 gold each time
- Made Kloness and Corruption wands upgradable
- Poison damage is reduced between -1000 and -5000 rep now (instead of 0 and -5000). Anything over -5000 still heals. Meaning that between 0 and -1000 rep, you will receive poison damage as normal.
- Fixed max party members bug
- Reduced Magic Protect All to 500 int
- Fixed bug on Magic Protect All that would overwrite your existing magic protection if you were not in a party, or partied with yourself
- Added Mass-Heal-All spell for 650 int mages. Costs 80 mana per healed party member at full party. 200 mana for 1 man party, going down in increments of 10 for each party member (to stop abuse).
- Slight damage increase to the triple battle staffs
- Angels added to Shop for 100k gold each
Gameplay Changes and Updates - 09/11/08
The drops have been fixed today, so that you can get 39% and 91% etc again. Blood sword was changed to give a larger HP reduction to make it more of a risk to use. Warehouse bug (over 120 items) was fixed also, amongst other small fixes!
Server Move - 03/11/08
The server is now back online, with a fresh new hoster! Download the new client from the downloads section and continue playing for free! Post your comments and feedback in the forums.
Server Move - 02/11/08
We are currently in the process of moving dedicated servers. The lease on the current server expires today, and a sudden decision to move it was made no more than 1 hour before it expires. The move will benefit users in the west, as it is being moved to the east coasts (it was in the UK before). ALL players around the world will enjoy a less laggy and more reliable server. Check our forums for more information and updates.
Please keep voting for us during the down time and spread the word!
Server Online - 22/10/08
The server is now online fully. Most bugs have been ironed out. Those bugs that still remain can be patched without disrupting the server in future. More details and support for playing the server can be found on the forums.
Open Beta Testing - 20/10/08
Currently we are in Open Beta Testing with the full community. Changes within this period include: increased balancing fixes (warriors mainly), fixes to Gold economy and removal of create potion spells. There was another wipe to clean up the database, check our forums for more information and updates.
Closed Beta Testing - 10/10/08
Currently we are in Closed Beta Testing with a handful of selected players. Changes within this period include: questing, useful gold, improved npc system, item attachments, balance and more. The server will be online as soon as possible, check our forums for more information and updates.